2025 in Review: A Year of Growth at GamifyItApps + Bold Plans for 2026 🚀
- GamifyItApps

- Jan 17
- 3 min read

Hey everyone! 👋
2025 was our most productive year yet. We shipped a brand-new app, delivered two major updates to Universal Zoom, and laid critical groundwork for even bigger things ahead.
It wasn't always smooth — indie dev life rarely is — but the progress feels incredible, and your feedback and suggestions made it all possible. Thank you ❤️
Here's a quick look back… and a peek at what's coming in 2026.
Universal Numbers: Our New Free App for Visual Math
We launched Universal Numbers (originally called NumberLine) in February 2025, with a major v1.1 update in July.
Key highlights:
Built almost entirely in SwiftUI (with just a touch of UIKit) — all manual coding, before AI tools became a big part of the workflow.
Took over a year of on-and-off development to nail the smooth custom animations and intuitive design.
Localized into ~40 languages from day one — and so far, zero complaints about translations 🙌
Packed with features like language-specific number formatting, thousand separators, enhanced voice selection with flags, and proper RTL support (Arabic, Hebrew, Persian).
We released it free (for now) because it started as a prototype to test ideas and sharpen SwiftUI skills. The response has been awesome, and it's already helping kids visualize big numbers up to a million.

Universal Zoom: Two Major Updates & Strong Foundations
Universal Zoom got some serious love in 2025 with v2.7 (April) and v2.8 (July).
v2.7 additions & improvements:
18 new objects, including:
Formula E car
The Shard (London)
Boeing Everett Factory
Phoenix A* black hole
7 stunning nebulas (Cat's Eye, Boomerang, Helix, Horsehead, Crab, Orion, Tarantula)
4 galaxies (Small & Large Magellanic Clouds, Triangulum, IC 1101)
2 gravitational lensing miracles (Einstein Cross, Cosmic Horseshoe)
Phoenix Cluster
Improved graphics for Andromeda, Neptune, and Venus
Updated info across several objects

v2.8 additions & improvements:
Brand-new SwiftUI Settings view (replacing the old one) — this unlocked access to all Apple system voices, including Enhanced and Premium quality.
New objects:
Quectometer & rontometer (the smallest official units of length)
Tesla Model Y RoboTaxi
Uluru
Mount Fuji
Rheasilvia (one of the tallest "mountains" in the Solar System)
Antarctica continent
Better, more realistic image for the Large Hadron Collider
Info updates for Arrokoth, Olympus Mons (and we removed UY Scuti after its radius was revised)
These updates added ~25 new objects total and refreshed many others — all thanks to your amazing suggestions!
The SwiftUI Settings rewrite was a huge milestone: most of Universal Zoom is still Objective-C (we started before Swift existed!), but this move sets us up perfectly for the next big leap.

Looking Ahead: Ambitious 2026 Goals 🌟
We're going all-in on growth and reach this year. Here's the roadmap (some timelines are aggressive — we'll push hard but stay realistic):
Localize Universal Zoom into ~40 languages — full throttle right now, targeting end of February release (v2.9).
Gradual rewrite of Universal Zoom in SwiftUI — modern design, smoother performance, and room for new features.
Launch Universal Zoom on Android — aiming for the end of April (very ambitious, but we're motivated!).
Bring Universal Numbers to Android, too.
Add more math functionalities and polish to Universal Numbers.
Release at least 2 brand-new apps by year-end.
2026 is about reaching way more people — across platforms and languages — while keeping the educational magic intact.
Final Thoughts
None of this happens without you: the reviews, suggestions, bug reports, and encouragement keep us going. Thank you for being part of this journey 🙌
What are you most excited about for 2026? Any features or objects you'd love to see? Drop them below — I read every comment!
Follow @GamifyItApps for updates, and let's make 2026 epic together 🚀

